What You See Is What You Get — an acronym for interfaces allowing user input rendered similarly to the final output.
Low-fidelity visual schematics conveying basic structure and behaviour without detailed interface or visual design.
A technique evaluating products and features with real users to identify friction in a user experience before deployment.
An inexpensive method for discovering how users organise content and functionality for information architecture.
Web pages that dynamically adapt layout to device size and orientation for an optimised experience across all devices.