Low-fidelity visual schematics conveying basic structure and behaviour without detailed interface or visual design.
A sequence of events and experiences showing steps, choices, and resulting actions during product or service use.
All aspects of user participation including interactions, reactions, emotions, and perceptions engaging with designed things.
A technique evaluating products and features with real users to identify friction in a user experience before deployment.
A tool enabling website editors to manage displayed content without requiring coding knowledge, typically via WYSIWYG interface.