An inexpensive method for discovering how users organise content and functionality for information architecture.
Written descriptions of functionality from the user perspective, creating design and development task lists.
All aspects of user participation including interactions, reactions, emotions, and perceptions engaging with designed things.
Low-fidelity visual schematics conveying basic structure and behaviour without detailed interface or visual design.
What You See Is What You Get — an acronym for interfaces allowing user input rendered similarly to the final output.