A sequence of events and experiences showing steps, choices, and resulting actions during product or service use.
Software interface design discipline focusing on efficiency, responsiveness, and aesthetics for good user experience.
A qualitative assessment of how learnable and easy a system is to use, key to good user experience.
A technique for generating ideas around specific topics, typically involving written association on paper or digital platforms.
Characterisation of user segments representing target audience needs and desires for design solutions.