We are hiring: product/digital/ux/ui designer

👆 Yes, we hate labels too….

We’re currently looking for a Lead UI Designer with a focus on UX to join our London team. Ideally, you’ll be somebody with 5+ years experience and are comfortable leading client engagements. You’ll have strong design skills across the board, love solving interaction design challenges and creating usable products.

We’re a small group of product design experts who love the work we do. We value upholding the principles of a user-centred design process and delivering solutions of unparalleled quality. We like to create an environment where our designers are free to create the best and most fulfilling work of their career.

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Some of your everyday activities will include:

  • Delivering design solutions for the projects you own
  • Researching, wireframing, prototyping and testing your ideas
  • Be articulate at communicating complex concepts and design decisions
  • Creating innovative concepts with clients and colleagues
  • Developing complex design systems that are flexible and consistent
  • Giving and receiving constructive feedback with colleagues
  • Working collaboratively whilst being self sufficient and motivated



  • Tackling interesting problems for a diverse array of clients
  • Competitive salary
  • Generous holiday allowance
  • Training budget
  • A friendly, creative office environment


Who we’re looking for

First and foremost we need an experienced UI designer. Someone who brings their own style to their work whilst creating something that is fit for purpose. But we need a designer polymath who can take their hand to any design related task, including; research, wireframing, prototyping, iconography, illustration, animation and video. If the following values resonate with you, we’d love to talk.


You are articulate

You are cognisant about every decision you make and capable of recalling your design decisions when communicating concepts back to team members and clients. You take pride in communicating clearly and understanding the success of the project relies upon it. You understand when to push your ideas and when to respect the ideas of others to come to a solution everyone feels is correct. You communicate an idea on a whiteboard or paper faster than you can in software.


You know your craft

You pay attention to the details, but not until you know the broad direction of what you’re designing is nailed down. You can handle solving complex problems across more than one project at once. You are experienced in a wide range of design tools and techniques, but can take your hand to anything new. You are able to work in any medium and know how to adapt to the challenges of different devices, widths and interaction methods. You prototype and thoroughly test everything you do. You relish complex problems and trying to find the simplest solution. You understand how to design for a specification, and how what you design needs to be built. Any coding ability is a bonus.


You get UX

You understand the importance of usability and the fact you are always designing something for other people. You want to ensure you know the market, understand the target users and business objectives before putting pen to paper. You can wireframe quickly and accurately without worrying about visual design and building towards something that holds together as a system. You can see the interconnectedness of a complex system and identify the most efficient pathways to achieve user goals.


You collaborate

You do your best work when you consult your users and your peers. You’re not precious about your ideas and are always open to having your assumptions challenged. You actively ask for help and feedback rather than sit and stew on a problem on your own. You love iterating and improving your designs with feedback. You can work with developers collaboratively and remotely, making compromises and enhancing your designs as they are built.


You’re passionate about design

You believe that design is not how something looks, but how it works. You understand the power of design to make or break ideas, products and businesses. You follow design and love talking about design to colleagues and clients alike. You download and pay for apps just to see how they’re designed. You see friction in everything you use and look for ways to remove it.

Does this sound like you? If so, please apply through our job portal – button below. We’d love to see your work but we’re more interested in understanding your approach to design problems rather than seeing just the final deliverables. We’re looking forward to hearing from you.

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Applicants must be eligible to work in the UK.

Call to action (CTA)

A call to action is a marketing term that refers to a prompt that invokes a response leading to a sale. When referring to a call to action (CTA) in the digital design world we usually mean the interactive element that leads to the next step in the experience - something that needs to be clicked or tapped.

User testing

User testing refers to a technique used in the design process to evaluate a product, feature or prototype with real users. There are several reasons why you might want to undergo usability testing, the most common is that it allows the design team to identify friction in a user experience they are designing, so that it can be addressed before being built or deployed.


WYSIWYG (pronounced WIZ-ee-wig) is an acronym for "What You See Is What You Get". It helps identify an an interface that allows user input resulting in an output that is rendered in a similar way. For example; a word processor application interface might resemble a piece of paper,so when printed the user can see how the output will appear.

Content Management System

A content management system (CMS) is an tool that allows a website editor/administrator to manage the content that is displayed. Websites are made of HTML and CSS to create pages. Pages can be hard-coded but would require technical development skills to make changes. A CMS usually allows a person without coding knowledge to amend existing and add new content to a website using a WYSIWYG interface.

Responsive Web Design

Responsive web design refers to a web page that dynamically adapts its layout to fit the size and orientation of the device on which it is viewed. A responsive design allows for a more optimised user experience across desktop and laptop computers as well as smartphones and tablets of varying sizes.

User Stories

User stories allow the functionality of a product or service to be expressed as written descriptions of an experience as seen from the users perspective. The writing of user stories creates a list of design and development tasks to complete in order to create any required functionality.

User Interface

A user interface (UI) is a conduit between human and computer interaction - the space where a user will interact with a computer or machine to complete tasks. The purpose of a UI is to enable a user to effectively control a computer or machine they are interacting with, and for feedback to be received in order to communicate effective completion of tasks.


A persona in UX Design is the characterisation of a user who represents a segment of your target audience. On a project you might create any number of personas to be representative of a range of user needs and desires. The solutions you design must answer these needs in order to deliver value to your target audience.

Card sorting

A great, reliable, inexpensive method for discovering patterns in how users would expect to find content or functionality. Card sorting is used to test the taxonomy of data with a group of subjects, usually to help inform the creation of the information architecture, user flow, or menu structure on a project.


A technique used to generate ideas around a specific topic. Often done in groups, but can be done individuals. The process usually involves writing down all ideas around a topic onto paper, a whiteboard or stickies often implying some kind of association.

Minimum Viable Product

An MVP is a product that has the minimum set of features to prove the most essential hypothesis for a product. Businesses building a new product can create a Minimum Viable Product to prove that an idea is viable and warrants further investment. A further benefit being that the next stage of development can be informed by feedback obtained from testing that MVP.


A sitemap is a diagrammatic representation of a hierarchical system. It usually depicts the parent-sibling relationship between pages in a website, showing how sub pages might be arranged underneath their parent groupings. This arrangement forms a map of the site.

User journey

A user journey represents a sequence of events or experiences a user might encounter while using a product or service. A user journey can be mapped or designed to show the steps and choices presented as interactions, and the resulting actions.


A prototype is draft representation built to test ideas for layout, behaviour and flow in a system. Prototypes are an indispensable tool for resolving a large number of potential issues in a concept or business before too many resources are deployed to put a design into production.


A Wireframe is a visual schematic that conveys a basic level of communication, structure and behaviour during the design of a system. Wireframes are low-fidelity designs that bypass including a detailed user interface or visual design, conveying just enough to get across the core idea.


To say something is usable is a qualitative statement about how easy that thing is to use. Usability is an assessment of how learnable a system is and how easy a user finds it to use. The usability of a system or product is a key factor in determining whether the user experience is a good one.

Information Architecture

Information architecture is the design and organisation of content, pages and data into a structure that aids users understanding of a system. A more organised system enables users to more easily find the information they require and complete the intended tasks.

UI Design

User Interface Design is the discipline of designing software interfaces for devices, ideally with a focus on maximising efficiency, responsiveness and aesthetics to foster a good user experience.

UX Design

The practice of User Experience (UX) Design is the coming together of many specific design related disciplines to improve the usability, responsiveness, uptake and aesthetics of a product or service.

User Experience

A general term that covers all aspects of a user's participation while engaging with something that has been designed. Usually when talking about User Experience in the digital design field it refers to the interactions, reactions, emotions and perceptions while using an app, service, website or product.